In the game, players are immersed in the tranquil life in a typical provincial Russian town, where remnants as well as echoes from the Soviet time can still be felt and observed.
Misha The main character finds himself in his mundane routine, dead-end job. Until one day his routine is interrupted when the school girl returned to the town. The first time since his childhood Misha gets a chance to break free from his monotonous daily existence. A short but thrilling event in the history of the town is interspersed in the story of a group of childhood buddies coming back to one another. It's their job to traverse the memory trails and renew their bonds But their past memories of the past and their very friendships between them get strained...
Features
A total of 5 hours of pure adventures
The post-Soviet atmosphere in a provincial town around the turn century
An emotionally charged plot that includes different endings that aren't linear and with non-linear elements.
Game mechanics representing thoughts and memories of the player
A selection of playful miniature-games
A piano track composed in the modern neoclassical style
A nostalgic game headed by Ayrat Zakirov, who is the Chief Technology Officer from Ice-Pick Lodge. The story of the game will occur in the Russian province. The protagonist, Misha, is about returning to his former acquaintances after a long gap. As they reunite, they'll revisit their familiar memories, discover some common ground and reconnect their bond. However, this joyful reunion is soon to be overturned through an incident that's out of their hands.
Reviewed by: gamesofdesired.com




